Textures | Materials upgraded for more Realism


So from the start of the project I noticed that the game wasn't looking too good so I changed the materials shader and added Masking (Metallic + AO + height textures for some materials). Fixed decals glitching through each other, etc. Obviously there is a lot of work to be done, as you can see the main map decoration isn't finished yet but with the structure its all coming through together. Further notice, I will notify if there are any more updates coming, and please note that the game will NOT be a 100% identical match to the actual P.T. from PS4, obviously there will be there ups and downs, but I will try make it match a close quality.

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